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Old 01-03-2020, 05:55 AM
Dolalin Dolalin is offline
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Join Date: Oct 2009
Location: UK
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And it seems it had been this way since EQ release:

Quote:
Date : 25/11/2000



Topic : Pet Power



This came of the official EverQuest message boards.



I would have posted this in the other thread but figured that it was different enough to deserve its own thread for discussion:

I was just sitting here thinking over the latest issue with pet procing, and the sword of runes, and I noticed something.

A number of the complaints in this thread cite changing something that's been that way since release, or saying that if we are going to nerf something, why don't we fix something before we nerf something else.

In truth, we did. Mages only got the ability to hand weapons to their pets 10 months ago (January 28th to be precise). The problem with the procs going off on everything and going off so often only became an issue then. Sure, there was the odd necro who had a magician friend who would summon up weapons, but it certainly wasn't wide-spread enough to make a global difference.

Your pets are more powerful now than they were at release, even given the latest change. They dual wield now. Sure, that was a bug workaround, but the pets were bumped up in power several times before the dual wield workaround because they weren't beating necro pets. In many ways, they became overpowered when they suddenly began dual wielding, an imbalance that wasn't addressed until now.

So, as you see, we did address a problem that resulted in increasing the power of the pet prior to "nerfing" a small portion of it. Now I do wish that there had been less time between cause and effect, but it's too late for that at this point. The point is that this is not an ability that has been around forever. While I agree that many people might have come to take it for granted, mage pets are still stronger than they were for nearly a year after release.

- Gordon