Thread: Rogean 2.0
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Old 01-17-2020, 03:32 PM
Tradesonred Tradesonred is offline
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Join Date: Mar 2012
Location: Ecoli
Posts: 4,287
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Quote:
Originally Posted by Stasis01 [You must be logged in to view images. Log in or Register.]
Teams or nothing people need safe areas to level.
Thing is, when holocaust was crushing people around Guk (in ro i think), i was trying to organize randos to just stick together and fight em. Nobody wanted to, XP loss hurt too much. Same story when i was with Andis guild trying to fight nihilum in fear. Just gave up at same point and joined them. When xp loss was finally removed, damage had been done. Would probably be a different story with people not losing xp and having a fighting chance when the gank train came around, or at least that the option of gettting them back later with guerilla style pvp is there, when the big crew goes back to leveling. Youd have to think about pissing off randos vs wanting some quiet leveling time because now they can mess with you if you piss them off.

If youre fragile enough that you cant take the early pvp, dont find amusment in it, probably aint cut out to play a pvp server anyway. I think some kind of safety should be there (which is why i pushed for xp loss removal). But personally, if you weight the advantages of teams for early safe zones vs hard locked teams at end game, id go for being able to "switch teams" (guilds). Also, typing the paragraph below, i just remembered thats how i quit sullon, killed by a 45 wiz in blackburrow. Nothing much is stopping a high level to come in and grief lowbies. By the time hes called out, if hes a porter hes already elsewhere griefing somebody else.

Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
We have weighed pros and cons a million lazerbeams worth of times.

1. Custom hardcode teams (2 teams seems novel, and worthwhile), but otherwise Sullon Rules, no level restriction on PVP 1-60 engage. No item loot
2. Actual real rallos zek item loot 4 level pvp FFA no teams

Both of these very opposite rulesets combat griefing in different ways that will make for a different experience versus existing red99 custom 2014 ruleset.
I can take some punishment. Alot. I stuck it out here for a long time with xp loss with no real crew until classic endgame. On rallos, i was about to quit when the halloween event happened which had the no drop loot gear. Without that, im not sure i would have continued playing, its so hard going naked all the time and i wasnt even a melee. To me, 2 is my "dream" server setup. But it requires work, those events have to be patched in or else people are going to quit, server is going to be low pop fast and it defeats the purpose of launching a new server. You need to be able to retain the pop, make them have fun. Like i said, a couple of extra events, or custom mobs dropping no-drop gear to offset the harshness of item loot would be perfect. Im not even sure if those events are accessible to emu devs, or if they would have to be recreated from scratch. Also if i got timeline right, these are early Velious events. Youd need some custom ones for classic, or make these ones happen in classic, imo.

Id certainly try a sullon style server, and im honestly not sure how much it would retain its playerbase. But i rolled on sullon first, back when i started. Got zapped by a 45 wizard in BB and thought fuck this, gonna try the other pvp server. My guess would be this will happen alot, especially now that ive seen the poopsocking method of people taking shifts to level characters at server launch.
Last edited by Tradesonred; 01-17-2020 at 03:59 PM..