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Mobs have no z-axis range limitation
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01-23-2020, 09:09 PM
Videri
Planar Protector
Join Date: Dec 2014
Posts: 2,906
Actually, that doesn’t sound like a bug. That’s how EverQuest has always worked, for better or worse. Otherwise, you could Levitate above mobs or sit in a tree and kill things with no risk. Velk’s obeys the same rules.
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I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy.
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