Thread: Game Mechanics: Monk ability:Stonestance
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Old 06-07-2011, 01:35 PM
Azzbad Azzbad is offline
Sarnak


Join Date: Sep 2010
Posts: 242
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Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
If I understand this correctly.

Previously, mob damage was calculated and then defensive/stonestance were reducing the end number by whatever %.

The way they should have worked (and supposedly work now, if i understand this correctly) is the mobs damage (not counting damage bonus) should be calculated, reduced by whatever % and then the damage bonus for the mob added. This is how much damage you should have taken.

Take a mob with a max damage of 100 and a minimum damage of 21. This means they have a damage bonus of 20 and a variable damage range of 1-80. They perform their attack and the calculation for their damage is performed. Let's say in this instance its a max hit so their variable damage roll is 80. The 80 gets reduced by 90% because you have stonestance up. This is 8. Their damage bonus is then added to this value and the amount of damage you take is 28.

Previously, the damage roll of 80 would have been added to the damage bonus of 20 for a total of 100 points. This 100 points of damage would then be reduced by 90%, resulting in 10 points of damage taken.

I don't know if this is how it should be, but from kanras' explanation this is how its been coded in.

Formula:
(Mob damage roll)*(1-reduction % as a decimal)+ mob damage bonus = Damage taken

Where mob damage roll is calculated using all those other fun formulas based on AC, Mob level ect....

So the math for my earlier example would be
(80)*(1-.9)+(20)=
(80)*(.1)+(20)=
8+20= 28

So in order to test to be sure stonestance is working as intended (provided my assumption on how it should be working is correct) we need to know the following:

Minimum mob damage, Maximum mob damage.

With the minimum mob damage we can figure it what it's damage bonus is. With the maximum mob damage we can figure out what its damage range is.

With this information we can then figure out the damage range you should be taking while stone stance is active.

In Rais' second log it appears that stonestance does little or nothing at all. If his mitigation is high enough that the mob is already hitting in the lower end of its damage range, then you're not going to see a very large difference in the amount of damage you take once activating stonestance, because the majority of the damage being generated by each attack is attributed to the mobs damage bonus which doesn't get reduced by stonestance.

Exactly. The stonestance disc has historically been the #1 monk discipline. It was & is used to position NPCs in zones like Kael and NTOV (and beyond) into corner positions. Also notice my picture (linked again) of what NPC special attacks are doing when stonestance is active. Stonestance is actually boosting NPC special attack dmg to its regular minimum melee hit unless anyone has ever seen a random blue con in howling stones bash for 46.









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