View Single Post
  #5  
Old 02-05-2020, 10:52 AM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,480
Default

Quote:
Originally Posted by fadetree [You must be logged in to view images. Log in or Register.]
the skill RNG being streaky is not just a rumor. You can see a repeated pattern even when it's moving along - you'll see 15-20 fails, then a short period where you get one to three skillups, then off on another long fail sequence.
I looked at the core RNG function that the EqEmu code is using, and it's just the usual perfectly good RNG call from the c++ std library using the "Mersenne Twister" algorithm. That is a good quality (i.e., not streaky) generator.
Assuming that the P99 code is probably using the same call, it means that the observed streakiness is not coming from the RNG. I think there almost certainly is some other processing going on underneath the hood that is affecting the results. I am planning to trace what all happens on a skill roll from the time the rng generates its number all the way up to when the skillup result happens to see if I can see any other stuff going on.
Lol how is that not the definition of streaky? Streaky is just that, streaks of good and bad rather than it being randomly interspersed throughout. So you have a streak of fails, then you have a streak of a few skill ups.