Thread: Game Mechanics: Training Points
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Old 03-16-2010, 11:57 AM
Ferok Ferok is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
This is a client/DB/Source interaction issue that I don't think can be resolved. The client is programmed to think "at Y Level you can have X skill points in Z Skill", however the DB and Source say something different. So, when you spend those points through the client, the source resets you down to DB values on zone, for instance.
Couldn't you refund the difference in points when you zone? For instance, if player has 5 points in meditate and they're allowed 0, reset to zero and refund 5 training points? I have to the number of training points a player has is tracked/governed on the DB end.

Perhaps there's not an event generated for that such that you can set a custom algorithm, thus my inquisition.

Probably not worth the effort to fix though, training points I'm sure are the least of your concerns.