Quote:
Originally Posted by Aeolwind
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This is a client/DB/Source interaction issue that I don't think can be resolved. The client is programmed to think "at Y Level you can have X skill points in Z Skill", however the DB and Source say something different. So, when you spend those points through the client, the source resets you down to DB values on zone, for instance.
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Couldn't you refund the difference in points when you zone? For instance, if player has 5 points in meditate and they're allowed 0, reset to zero and refund 5 training points? I have to the number of training points a player has is tracked/governed on the DB end.
Perhaps there's not an event generated for that such that you can set a custom algorithm, thus my inquisition.
Probably not worth the effort to fix though, training points I'm sure are the least of your concerns.