Quote:
Originally Posted by Sunderfury
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I think they were thinking of balance in truth, but stopped with just the mage in this regard. I seem to remember a good dev interview about mages. Root should have been limited to druid / shaman imo.
What I also would have loved to see for balance:
-Clarity to wizards only
-Slow formula to be revisited (is too OP), requires reagent
-When charm breaks the spell emits an AoE that stuns PCs (or maybe mob is raged, immune to spells for 10secs on break)
-No pets in any form accept weapons or items
-No recharging
-Snare as Ranger only, requires reagent
-Don't go waaaaay overboard come Kunark with melee weapon ratios
-No mend for monks
-FD has 10min cooldown, also has max duration
-Backstab should have a general ceiling and not tied to weapon strength (evade as a cooldown ability similar to FD)
-more "cursed" items please (i.e. great weapon ratio but proc strips you of a buff or something like that)
-more "cursed" buffs while we're at it (top level haste also drains down HP lich style)
-more holy / unholy sword options for knight classes, very proc / situational based
Ahhh to dream...
Still was hella fun playing launch day, no one cared about the above, just went off to explore a new world and have adventure.
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I like some of that. I always thought it was nonsensical that monks get feign death..
thats totally something a rogue would do.