Quote:
Originally Posted by Wallicker
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Like I said arguments can be made either way, my opinion having played both is Ogre Shaman and it’s not close. Be nice if that snare wasn’t a 6second cast to only last a few tics. I still personally believe FSI + superior stats far outweigh the benefits of the regen and clickie at end game.
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I highly doubt you've played a 60 ogre and 60 troll shaman. And i do recall you also think bards shouldn't put their starting stat points into charisma. That personal experience of yours hasn't done much for your EQ acumen, frankly.
6 second cast time isn't terribly relevant if snare is going to be useful for whatever it is you are doing. like I said it can allow you to win a fight while only really having to deal with 85% or so of the HP of a mob. imagine how useful that would be against any spell caster, especially the summoning variety. It also of course will allow you to more efficiently root rot stuff since you will have time reroot before the mob tears into you often times. You can reposition indoor mobs without them tearing you a new asshole on the journey. it makes fear kiting viable paired with other classes as well as aggro kiting. You can use it to split mobs you would otherwise find impossible to do so by strategically rooting the mobs away from the spawn point, then camping immediately after you land the snare on the furthest one away from the camp. You should be able to log back in and get the one you snared.