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Old 03-27-2020, 06:02 AM
Radish Radish is offline
Large Bat


Join Date: Jan 2018
Posts: 10
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Quote:
Originally Posted by vaylri [You must be logged in to view images. Log in or Register.]
A Primer:
XP penalties

So I have a half elf ranger and a Human SK among my many alts. All the people I play with regularly know I know the class and can play to its strengths and help plug holes where they exist, and actually advocate adding me to a group if they see I'm LFG and a melee or tank is looking for a rep, or they just need more.

One thing that makes me pull my hair out is the absolute ignorance that the community at large has about XP penalties.

Example 1:
Group consists of:
1. Human Pally (-40%)
2. High Elf Pally (-40%)
3. Troll War (-10%)
4. Ogre Shammy (-15%)
5. Halfling Clr (+5%)

Won't add a human SK because of xp penalty (-40%)

Example 2:
Group consists of:
1. Human Monk (-20%)
2. Half elf Bard (-40%)
3. Troll SK (-65%)
4. High elf CLR (0%)
5. Wood Elf Dru (0%)

Won't add a Half Elf Ranger because of xp penalty (-40%)

Seriously why can't this myth die with facts you can look at by clicking on a link?
If it's that you don't like the individual or had a problem in the past... use that as your excuse.
This XP penalty boogie man needs to be left back 1999 with your soiled pj's.

-Vayl
Can you elaborate on your argument? You didn't include the levels of the players and the content (ie: camp) being fought.

If we assume people are cold and calculating, then they want to maximize xp/hr and don't factor value-add for socializing. Let's analyze from that min-max perspective.

If everyone is relatively the same level, then their experience pools will differ greatly (Hybrids will have accrued more experience to reach the same level due to penalty). Borrowing from your referenced article: "Group with people who have similar xp totals to you". Therein lies the problem.

If the players with a higher penalty have similar xp totals to a group of non-hybrids, they will be lower level compared to the content. Ever see how fast healers OOM when hybrid tanks are significantly lower level compared to the mobs? Or how significant a level advantage has in overall dps? That's purely mechanics.

Do you choose a group of similarly leveled players, with the hybrids taking a larger chunk of the pie? Or do you choose a group of similar xp totals, where everyone takes an equal chunk of the pie, but the group performs poorly?

Let's discuss group composition: Ideally, you want 1 tank, 1 healer, 1 cc, the rest as dps.
In your example, Group 1 already has two tanks (both paladins). Adding an SK isn't ideal since the role has already been filled. The group is probably waiting for a pure dps class.
In Group 2 you could be a dps, but you take a larger chunk of exp from the pie compared to a rogue or even human monk. They already have a puller (monk/bard) and a snare (bard/druid).

Honestly, I can see why they passed in Group1. I can sympathize with them passing on Group2, but if you're as good as you claim, there's an argument to be made there. It's always a joy to play with talented players. Unfortunately, they aren't usually the ones explaining about exp penalties.

In the end, I prefer to solo because it's faster and wait until max level to group. We all play differently. That's how I play.