Quote:
Originally Posted by Rais
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Wizards don't climb up the dps scale for groups till they get innate spell crits. Till that happened they are warriors dps wise.
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Wizards are far, far below Warriors in DPS.
Wizards are below Paladins DPS.
They are even below fully-hasted Bard melee DPS.
That's what happens when you have a game where only the melee characters get equipment that really improves their abilities and there are better avenues for increasing melee DPS - haste vs. the mana regen a Wizard can get at best...haste wins. Not to mention melee characters (aside from Bars) get disciplines and that Strength/Dexterity buffs improve DPS whereas increasing stats relevant to casters doesn't.
Quote:
Originally Posted by Diggle
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or, OR! if you're into killing dragons and the like, 2-3 wizards can KS entire raid forces because melee dps is garbage now! ^_^ Wizards out damage -everyone- on boss mobs now. Point blank.
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Wizards are indeed helpful for killing bosses but, in my experience, the gap shrunk when Kunark came out. Back in Original EQ, melee classes didn't do much damage against the Dragons/Gods and Wizards were the only casters that could really damage them because of resist rates.
In Kunark, melee DPS vastly increased from what it was in Original EQ while at the same time caster DPS became relatively worse. Wizards are still useful for blasting bosses but it isn't really necessary like it was in Original EQ (although it wasn't 100% "necessary" there either since you can beat anything if you simply have enough Clerics to endlessly C-heal, but it was certainly MUCH more sought after and it's more realistic to have some Wizards around rather than a shitton of Clerics).
When Velious comes out the gap will widen even further. Melee will get even better equipment and monsters will resist even more and have even more HP.