
04-22-2020, 11:31 AM
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Sarnak
Join Date: Mar 2015
Posts: 399
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Quote:
Originally Posted by gwideon
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One of the things that made me love the game 20 years ago was the way players came up with unusual ways to solve problems that the developers had not anticipated, like gravity fluxing yourself to places that you cannot get to easily by normal means. Solving problems in unusual way became part of the game and it made it a blast.
I disagree with the latest nerfs to make the game more non-classic. Kunark and Velious were the height of the game imo because it was before the developers went overboard with nerfs and corrections to classes to address all of the complaints. Now, I understand why they had to do some things because players won't play nice together and there needs to be some order to the chaos that is the engaging of major mobs. But the use of items to build agro was classic and on live they were used as such. By Velious even mid raiding guilds were using agro items to open up casters like us to engage sooner and damage faster. I can't post evidence because strats were not openly posted so as to (hopefully) retain advantage.
Everyone was hit at one time or another with a Sony nerf that made us question whether this was the one that finally would make us hang it up. Some were understandable, but at some point many of my friends gave up trying to play the game exactly as Sony intended; it just wasn't fun anymore.
Let's not encourage more unclassic changes that are unnecessary to the point where no one has fun anymore, okay?
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