Took me several hours of gameplay to get through level 4 as a monk this weekend. The actual rate of the fight and exp seems to be pretty close on, but the downtime caused by the damage taken / having to often run from white and blues seems off.
One thing that shows this is that there is no noticeable advantage to staying under the 14stone cap and getting the increased AC as it doesn't mitigate enough to make up for the slower damage of fists. It's best to dual wield weaps and hope your kicks hit at the moment for monks.
Melee was very crucial at release and most of the guilds with early success did so with strong lineups of big tanks and clerics to CH. There were a very limited number of extremely skilled necro's who could do things like solo lguk camps, but magicians forgetaboudit.
I will try and run enough tests on monk over / under 14 this week to get some noticeable results. I may also just roll a necro *sigh*
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