Quote:
Originally Posted by jolanar
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Have they gone on record about why they made the recharge change?
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From the second-most-recent patch message (this part was hidden with "spoiler" tags, but I removed them to make the quote readable).
Quote:
Originally Posted by Rogean
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Item Changes
The staff has been keeping an eye on how recharging has been affecting the use of various items on the server. Recharging is a mechanic that existed in Classic but was not very widely known or utilized. While this is not an issue in most cases, there are a few cases of it now being abused. Some examples of these items being used in a very unclassic and unintended way is an entire raid force using bags worth of an instant cast direct damage click items to blast a raid mob dead in less than a minute. Another situation is the use of these items to bypass the normal hate/aggro building mechanics of the game. Yet another case is the use of certain items to allow a low level player to defeat large groups of higher level mobs, effectively solo powerlevelling.
All of these are only possible because of the Recharge system, since it is simply a matter of cost (in some cases a very low cost) of being able to restore the max charges of the item. However, the staff has had several discussions and does not feel that disabling Recharging would be the right action to take at this time. Instead, we feel that it is better to identify the specific items that are being abused, and make balancing changes to them. This includes changing the buyback price (and in one case removing the ability to sell the item to merchants), and adding cast times to some of the items.
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