Quote:
Originally Posted by wicadragon
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reduced spawn rate in lowbie areas. WHY?
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This is an interesting one.
Many newbie zones on live used a spawn mechanic not entirely dissimilar to the ancient croc in guk: you have to find and kill a bunch of linked mobs to respawn them - that is none of them will respawn until the whole group is killed at which point they all respawn at the same time (generally at random locs but you can see the mechanic best in paineel where the groups respawn at shared static points).
This means the respawn time of a newbie area ends up being pretty dynamic and dependant on how busy the area is - with just few people the area will be sparsely populated with mobs as it is unlikely all mobs of one group are killed together, but if the zone is busy there will be constant waves of fresh spawns.
Now p1999 doesn’t have this mechanic in newbie zones, it just has single mobs on fixed spawns with fixed timers. This works fine most the time, but when the zone is busy it results in people waiting for respawns. This is why the spawn rate was temporarily increased: to imitate how well stocked on live newbie zones would remain when busy.