Hi there! I reset the router/modem combination and waited a little bit and it is still giving me the same error and behaving the same way. I did find the logs files and this is what it says.
2020-06-09 08:23:44 Starting EverQuest (Build Oct 31 2005 10:33:37)
2020-06-09 08:23:44 Timezone: UTC+1h00m
2020-06-09 08:23:44 Loading graphics DLL.
2020-06-09 08:23:44 Parsing INI file .\eqclient.ini
2020-06-09 08:23:44 INI file .\eqclient.ini loaded.
2020-06-09 08:23:46 Initializing timers.
2020-06-09 08:23:49 Checking critical files.
2020-06-09 08:23:49 Initializing WinSock.
2020-06-09 08:23:49 Enumerating 3D devices.
2020-06-09 08:23:49 Found adapter #0 - AMD Radeon (TM) R9 390 Series (26.20.15029.27017)
2020-06-09 08:23:49 Adapter #0 - AMD Radeon (TM) R9 390 Series :
2020-06-09 08:23:49 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2020-06-09 08:23:49 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2020-06-09 08:23:49 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2020-06-09 08:23:49 Initializing keypress handler.
2020-06-09 08:23:49 Parsing INI file .\defaults.ini
2020-06-09 08:23:49 INI file .\defaults.ini loaded.
2020-06-09 08:23:49 Loading keyboard tables.
2020-06-09 08:23:49 Creating window.
2020-06-09 08:23:49 Checking display driver version.
2020-06-09 08:23:50 Activating window.
2020-06-09 08:23:50 Picking a default resolution, desktop is 1600 x 900, 32 bits
2020-06-09 08:23:50 Ratio is 1.78
2020-06-09 08:23:50 Resolution was capped at 1280 x 720
2020-06-09 08:23:50 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2020-06-09 08:23:50 Resolution selected 1280 x 720, 32 bits
2020-06-09 08:23:50 CRender::InitDevice: Using 32bit mode.
2020-06-09 08:23:50 CRender::InitDevice: Using vsync 0.
2020-06-09 08:23:50 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2020-06-09 08:23:50 CRender::InitDevice: HardwareTnL Enabled.
2020-06-09 08:23:50 Using hardware vertex shaders.
2020-06-09 08:23:50 Initializing render system.
2020-06-09 08:23:50 Trilinear Mipmapping available.
2020-06-09 08:23:50 Vertex Shader Version: 3.0
2020-06-09 08:23:50 Pixel Shader Version: 3.0
2020-06-09 08:23:50 Initializing engine internals.
2020-06-09 08:23:50 CRender::InitDevice completed successfully.
2020-06-09 08:23:51 Parsing INI file ./eqlsUIConfig.ini
2020-06-09 08:23:51 INI file ./eqlsUIConfig.ini loaded.
2020-06-09 08:24:15 Server selected 144.121.19.167 (5956588).
2020-06-09 08:24:15 Initializing DirectInput.
2020-06-09 08:24:15 Initializing Keyboard.
2020-06-09 08:24:15 Initializing Mouse.
2020-06-09 08:24:15 Creating font list.
2020-06-09 08:24:15 Creating game object.
2020-06-09 08:24:15 Deleting obsolete files.
2020-06-09 08:24:15 Loading string tables.
2020-06-09 08:24:15 Initializing client variables.
2020-06-09 08:24:15 Loading spell effects.
2020-06-09 08:24:15 Initializing display structures.
2020-06-09 08:24:15 Sound Manager loaded 2165 filenames from soundassets.txt.
2020-06-09 08:24:16 Voice Manager loaded 12 macros from VoiceData.txt.
2020-06-09 08:24:16 Networking: using port [59992].
2020-06-09 08:24:16 Networking: Connection Established [1]
2020-06-09 08:24:17 WorldAuthenticate: Initiating Login.
2020-06-09 08:24:17 WorldAuthenticate: connection lost during authentication.
2020-06-09 08:24:17
2020-06-09 08:24:18 Rejected By World. retrying
2020-06-09 08:24:18
2020-06-09 08:24:18 Networking: Connection Established [2]
2020-06-09 08:24:18 WorldAuthenticate: Initiating Login.
2020-06-09 08:24:48 Networking: Connection Closed [1] with 0 pending bytes.
2020-06-09 08:24:48 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2020-06-09 08:24:48 *** WorldAuthenticate. Checkpoint 3.
2020-06-09 08:24:48 Cleanup 4
2020-06-09 08:24:48
2020-06-09 08:24:48 Cleanup 5
2020-06-09 08:24:48
2020-06-09 08:24:48 Cleanup 6
2020-06-09 08:24:48
2020-06-09 08:24:48 Cleanup 7
2020-06-09 08:24:48
2020-06-09 08:24:48 Cleanup 8
2020-06-09 08:24:48
2020-06-09 08:24:48 Cleanup 9
2020-06-09 08:24:48
2020-06-09 08:24:48 Cleanup 10
2020-06-09 08:24:48
2020-06-09 08:24:48 Cleanup 11
2020-06-09 08:24:48
2020-06-09 08:24:48 Picking a default resolution, desktop is 1600 x 900, 32 bits
2020-06-09 08:24:48 Ratio is 1.78
2020-06-09 08:24:49 Resolution was capped at 1280 x 720
2020-06-09 08:24:49 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2020-06-09 08:24:49 Resolution selected 1280 x 720, 32 bits
2020-06-09 08:24:49 CRender::InitDevice: Using 32bit mode.
2020-06-09 08:24:49 CRender::InitDevice: Using vsync 0.
2020-06-09 08:24:49 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2020-06-09 08:24:49 CRender::InitDevice: HardwareTnL Enabled.
2020-06-09 08:24:49 Using hardware vertex shaders.
2020-06-09 08:24:49 Initializing render system.
2020-06-09 08:24:49 Trilinear Mipmapping available.
2020-06-09 08:24:49 Vertex Shader Version: 3.0
2020-06-09 08:24:49 Pixel Shader Version: 3.0
2020-06-09 08:24:49 Initializing engine internals.
2020-06-09 08:24:49 CRender::InitDevice completed successfully.
2020-06-09 08:24:49 Parsing INI file ./eqlsUIConfig.ini
2020-06-09 08:24:49 INI file ./eqlsUIConfig.ini loaded.
I am not sure why its not letting me through although by the looks of the logs my authentication is somehow not making it?
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