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Old 07-23-2020, 04:31 PM
Bardp1999 Bardp1999 is offline
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Quote:
Originally Posted by EqGamer1724 [You must be logged in to view images. Log in or Register.]
So my questions are:

1) Were we really this soft in 1999? Was most of the content on a scheduled rotation and will it be the same in Kunark and Velious?

2) What would happen if <Seal Team> left the UN and locked everything down? What would happen if your guild isn’t able to run a Tranix Crown through its DKP system?

3) I’ve never seen a top server guild share so much content. When ST kills Phinny on an earthquake why does the rest of the UN start curing? Were we really this soft in 1999?

4) Do you think the original developers intended end game content to be competitive or shared in a modified TLP format?

Any help is greatly appreciated.
1) There was like 1-3 guilds per server who were killing Raid mobs in Classic. This content was never meant to be shared by 10+ guilds.

2) Much like if the United States of Merica left the IRL UN, it would cease to have much meaning. The UN is a ruse that allows the top guild to maintain control and pretend they are trying to help the server... in some cases they are helping the server but only after the pixel lust has been sated (spoiler: it never fully gets sated)

3) In 1999 this content was not killed on a regular basis for a good while. However, classically, EQ consists of the 'haves' and 'haves nots' so it is classic that guilds are denied pixels by more unhealthy players. Furthermore gear shaming is far less prevelant on P99 than in 1999 so I encourage people to (1) get made when people dont ask permission to inspect your gear (2) deny people groups at level 20 unless in BiS and then make fun of them in OOC for being poor and bad at the game.

4) They developed EQ in this manner to encourage team work. I don't believe it was ever intended to be 'competitive' in the manner that we treat it today - it was intended to be shared content by the top 2-3 guilds... which in a way on P99 it is

Move thread to resolved - classic
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