What people mean by TLPs being Un-Classic
- Melee weapon augments that heal you or deal damage(x2 dual wielding)
- healing potions that can be drank every 2 minutes for around 500hp or so of healing at level 40+
- 20 min potions of 3 mana regen/tick that are dirt cheap(20pp/10) that stacks w clarity/lich & work at low levels
- Vastly more powerful & efficient DoT spells across the board
- More efficient healimg spells across the board
- Ranger greater healing
- Shaman, druid, paladin superior healing
- Bind wounds up 70% hp for all classes starting at lvl 1/0 skill
- Bind wounds while medding
- Vastly improved hp/mana regen while "resting"
- Everybody has gate with "Origin" - Casters have 2 bind points
- You get to instantly see when you have any aggro/or lose it in '"Ext Target" Window
- You are shown time remaing on all buffs/debuffs when you click a key or hover the pointer over the debuff/dot icon below your target's HP bar
- Hole loot so early makes twinking a bit cheaper/more powerful in classic - 300-400p smoldering brands + 500p Mudman enforcers + cheap Loam pieces
- You never lose your gear or bags when you die