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  #28  
Old 07-26-2020, 08:35 AM
RecondoJoe RecondoJoe is offline
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Join Date: May 2020
Posts: 241
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Quote:
Originally Posted by Asteria [You must be logged in to view images. Log in or Register.]
What people mean by TLPs being Un-Classic
  1. Melee weapon augments that heal you or deal damage(x2 dual wielding)
  2. healing potions that can be drank every 2 minutes for around 500hp or so of healing at level 40+
  3. 20 min potions of 3 mana regen/tick that are dirt cheap(20pp/10) that stacks w clarity/lich & work at low levels
  4. Vastly more powerful & efficient DoT spells across the board
  5. More efficient healimg spells across the board
  6. Ranger greater healing
  7. Shaman, druid, paladin superior healing
  8. Bind wounds up 70% hp for all classes starting at lvl 1/0 skill
  9. Bind wounds while medding
  10. Vastly improved hp/mana regen while "resting"
  11. Everybody has gate with "Origin" - Casters have 2 bind points
  12. You get to instantly see when you have any aggro/or lose it in '"Ext Target" Window
  13. You are shown time remaing on all buffs/debuffs when you click a key or hover the pointer over the debuff/dot icon below your target's HP bar
  14. Hole loot so early makes twinking a bit cheaper/more powerful in classic - 300-400p smoldering brands + 500p Mudman enforcers + cheap Loam pieces
  15. You never lose your gear or bags when you die
Class balance is completely different too. If you look up DPS rankings in TLP it will blow your mind.