Quote:
Originally Posted by Tunabros
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i always thought that wizards weren't wanted in groups because they always steal aggro quickly but i may be wrong
i guess my role in a group is to pop a nuke every now and then
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Wizards have other roles besides damage, too.
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Root as CC
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Snare mobs to prevent fleeing and aggroing other mobs; snare an add and flux staff it and kite it until the first mob is dead, then root it so the tank can pick it up; or snare an add to grab aggro, pull them some short distance away, and then root it. Remember that your snare is targeted AE, so it can hit multiple mobs (can be good or bad) and it can hit you (not good).
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Dispel mobs that have problematic buffs: dispel big HP buffs off mobs that are clerics, or mobs that are near cleric mobs that buff them; dispel damage shields off mobs that DS themselves, if you have pets or melees in your group; dispel SoW off mobs that have been buffed by shaman mobs; dispel Arch Shielding off Efreeti Lord Djarn, etc.
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Flux staff adds over and over to pull them to you, then root them. Keep your self-rune up (Steelskin, etc) so you don't even take any damage. This is not worth doing if you take damage, because then you waste healer mana.
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Have an evac ready