I can't be certain that no other MUD had come up with something like raiding (there were, as you note, many), but Sojourn/Toril was certainly the first place where I heard of it. It even bears a striking resemblance to what it is in EQ: certain areas are meant for multiple groups to go and tackle much tougher challenges than what can normally be managed alone or in a single group, and the big bosses have a respawn time of x days. Usually the bosses would drop two or three items that were really powerful and valuable. What did not exist back then was the concept of "no-drop," so everything could be traded or handed to alts. We can see traces of this in early EQ where all the loot from the original dragons is tradeable.
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