However, what I am not sure about is I have heard that the game doesn't do decimals in the delay, so if that was the case it would mean that in the hypothetical example I used before, rather than the delay being 83.333... it would round to either 83 or 84. I am not sure if this is true, but if it were, it would mean that haste wouldn't entirely be equal for all weapons. It would be very close, but it would allow for potential situations where one weapon could benefit from the haste more fully than another, though the difference would generally be very small.
JUST TO REITERATE ABOUT WHAT I JUST SAID, that is only the case if it's true that delay doesn't go into decimals, and would only be in some situations and dependent on how the rounding is done. If someone knows for sure whether or not that is the case, that would be nice to know.
Although technically I suppose the game must round it off somewhere, since it's not going to process an infinitely long (repeating decimal) number. How far it goes is the real question. If it rounds to whole numbers, there could be situations where one weapon is getting a decent more use out of the haste than another, or if it's rounding to 10 decimal places we would be talking about an extra swing per billions.
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Zalmo AFK - 57 AFK Shaman
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