Quote:
Originally Posted by Hrothgar
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It really is amazing how far people will go to rationalize their fear of instancing, which is really just a fear of having another elf with the same pixel outfit you have on in the Free wifi zone outside the Starbucks.
Look at that Wailing text wall.
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If that's anyone's motivation it doesn't even make sense anyway. Instancing would mean every guild gets a Vulak every week. Rotating Vulak means there's still only one Vulak per cycle/quake so the influx of loot doesn't change. You still have to compete with your DKP against the rest of the guild and half the time people dump everything they have and promptly quit the game anyway so its as if the loot doesn't even exist. Calling rotations "instancing" is absurd.
The problem as mentioned right at the beginning are all the people who insist that non-instanced means you have to be adversarial. This game isn't competitive its cooperative, it always has been. That's why they eventually moved away from open world spawns to instanced raiding and why EQ PvP was never even half as popular as PvE.
Most people just like getting together with their group/raid/guild and killing shit, not fighting over it. The game design offers very little functionality to enjoy it by competing, any indications otherwise are just issues of overcrowding that was exacerbated by the tech limitations of the time and lack of foresight for the game/genre's popularity.