Thread: Game Mechanics: Stamina Not Classic
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Old 10-21-2020, 03:01 PM
Dolalin Dolalin is offline
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Quote:
Originally Posted by axisofebola [You must be logged in to view images. Log in or Register.]
Kedge would be virtually impossible and no one would have survived being dropped in the water from erudin to qeynos or freeport to BB
Well...

Quote:
8/13/99

> Other than needing some means of continually breathing underwater, you'll
also have to overcome the continual
>depletion of stamina.
>
>- Gladimir, Barbarian Shaman of Clan Blackwatch, Cazic-Thule

Aha, finally I understand why they put the otherwise useless spell "Invigor"
in the game. It does restore stamina, and takes a long time to cast. There
is even a higher level equivalent of this spell. Clerics get the spell and
druids, probably enchanters too, and maybe some others.


Wodan.

https://groups.google.com/g/alt.game...m/D5zbvOBluwAJ
But yes you didn't drown at zero stamina. There was just a snare effect that overrode sow etc.

That might be one way to implement it on p99 actually, a custom movement speed debuff in the spdat that is applied by the server when your sta reaches zero and can't be dispelled etc. It could be applied only while in water, since the server knows when you're in water because that's how it gives Swimming skillups.

Quote:
7/26/99

Incidently you don't drown if your stamina goes to 0, you just get
slower, and there SHOULD have been a canoe on Erollisi. Presumably
someone had taken it when you got there, but even then I'm sure another
one appears after a time.

---

you dont drown when yer stamina goes to zero. But sow doesnt work
either... fastest ppl to travel with over water are high lvl bards and
shamens. ( levitate and speed)

https://groups.google.com/g/alt.game...m/mrW6lRY0rXQJ
Would just need Secrets to load up his Trilogy client project and get stamina down to zero and see how it affects movement speed in water.
Last edited by Dolalin; 10-21-2020 at 03:10 PM..