Tunare
If you can clear PoG / Tunare in under 8 hours, you get a tuna slot. Guilds that raid together on the reg count as one slot. Guilds that want separate slots have to prove they can do the clear in the allotted time and kill the tuna. Failure to prove capability does not mean your old allies must take you back, but you can join in the joint / server raid which I propose be at the end of every rotation - chances for guilds to attempt solo completion on request before rotation begins anew
Ring War
If you can clear RW, you get a RW slot, fail 2 RWs, you're out for a month. Same day pop kill. If you wish to pass on it, goes to the next guild in rotation. Not sure on a metric to measure how one is able to complete RW - being able to kill vindi seems like a low barrier of entry, but it is the proposed one by some people.
Sleepr's Tomb
Just give one guild ST for a week. 6 golems a week is plenty and nobody loses their minds tracking all day every day because they very easily become 24/7 windows. Guilds with enough keyed members viable for kills entered.
TOV
1 hour lockout on FTE in TOV - if you footrace, you're liable for any trains. If you coth / clear, you're liable for any trains. If you don't engage dwagon within time-limit, concede 2 for wasting people's time.
Special Vulak addition to TOV
If the last popped blocker is engaged, a five minute grace period is given before anyone can race / clear for Vulak. Raid force must be at entrance before it begins. Gives the people who killed the last blocker plenty of time to get thier loot and get out before they make their rush to big daddy.
Kael / VP /Dain / Yeli
lLeave the same, fine as is. Hesitant about unlimited racers because it gets dicier to prove shenanigans with a mob of people in play. Smoller numbers = easier accountability.
Gore /Sev / Talendor / Kelorek Dar / VS / Trakanon...Basically Kunark raids outside of VP
Fine as they are.
Cazic Thule
Maybe throw in rotation. People running around, stealing other people's kites to control mob counts, the ease of trains, it's kind of nuts. Maybe whoever kills the most mini bosses gets CT if we want to make it competitive. In the case of a tie - whoever kills Dracoliche perhaps?
Hard limit one petition per week allowed and harsher penalties for those in the wrong
The goal is to limit petitions, yes? Instead of making 20 page documents over single incident, however minor it may be, provide a compilation of transgressions and be as concise as possible. Two week complete raid suspension for guilds found guilty, and a two week suspension for the accounts in question for said actions. Personal accountability needs to be paramount. Ideally this is reviewed before the next cycle begins and applies to rotations. Fuck up badly enough to screw over other people's raids? Miss your rotation slots that week. Single incident petitions kept to the extreme minimum, essentially something that wiped your raid during / just before an encounter. Two week total raid suspension for wasting GMs time if it isn't a worthy petition. EZPZ.
Velketor and Lord Bob
Just dont disrupt the zone pulling it to zone in. Unless literally nobody else is in the zone. Otherwise fine as is.
Nagafen and Vox
Same rules as Velk and bob. Dont disrupt the zone with trains and clear any mobs you agro.
Things to be more clearly defined
Stalls and kites. Lots of discrepancy here it seems like.
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