I played Gurps in semi-historical and Fallout theme setting, and ADnD 3.0E for over a year
I didn't really like DnD combat rules and magic spells system - combat felt too random and spell casting too cumbersome , so I wrote my own system from the scratch (inspired by EQ actually). Was highly successful with my group for over 2 years.
One of the funny stories we had was an encounter with a mob who basically killed itself.
The situation was as following -there was a giant 2-headed mutant rat standing next to a pool of acidic substance. The rat was suppose to leap forward and attack one of the player in flight. I, as GM, roll for rat leap, and get a 1 on d20 die - a critical failure. Now, according to my "bad things table" I roll d20 again to see what has happened, and rolled 1 AGAIN! Had to rule that mutant rat has tripped, and fallen into pool of acid and died, much to my players enjoyment
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