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Old 11-04-2020, 01:57 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
You want to set up on the ledge at the top level of the zone, right where you would get out of the pool of water after swimming up the tube. Its at -100, 100 and can be reached by running invis from the West Wastes zoneline. Nothing sees invis up to that point, so it is easy to reach.

It has one wandering mob, usually a Molkor, which will path back there and see you eventually, so you have to be able to kill that and should do so first to break the camp in.

Your force is borderline able to kill a Molkor. The can CHeal and Gate, and you don't have Mana sieve so you will need to rely on stuns/bash from the Paladin, and they're modately resistant. I think its possible, but you might run into some problems.

Assuming you're able to kill a Molkor at all, this location has everything you need. Its possible to easily get a number of Molkors single without an FD puller here, watch for pathing and avoid the pair guarding the hut with the tube down to the dark temple.

There are two single pullable seahorses you can camp for seahorse related items in the pool next to you. There are also a pair of servant swordfish in the tunnel leading to teh dark temple tube, around the 50,0 point. The druid should be able to charm one to help kill the other.

https://wiki.project1999.com/Annotat...ns_Grotto_Maps has most of the stuff marked, though I didn't put the swordfish pair on this map when I made it.
The Molkors do run out of mana, so you can still kill them without Mana Sieve if you can fight them two or three times. I can't remember if they Complete Healed once or twice. If you fight the Molkor near it's spawn point it won't gate. My 60 Torpor Shaman and a 60 Druid duo'ed them before that way. Fight on the Spawn point and fight through the Complete Heals[You must be logged in to view images. Log in or Register.]

The Paladin stun idea is good if they can keep stunning. I haven't really played a Paladin, so I am not sure how often they can stun, and how mana consuming it ends up being in a single fight.