They can stun frequently enough, its mostly a problem of the stuns resisting/bashes missing enough in a row, since they'll keep trying to cheal. I've done it with a 60 pally, 60 monk (I think flying kick interrupts?) and 60 warrior for kickstun, and that was enough interrupt to work most of the time, but we also had ~9 people including me as a rogue, so the fight would be shorter.
Fighting on spawn might work for the gating, I forget if the roamer's spawn point is too close to other stuff or not. I think its on the east side of that area somewhere.
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