Quote:
Originally Posted by Gorster
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They wern't stockpiling for their lizards, they were stockpiling for insta level 60s to then lock down cash camps and limited duration drop camps to monopolize those for as long as possible.
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That makes a lot more sense, but the CB belt quest and gnoll fang quest? Does that give any semblance of decent xp 51+? I guess it would be a PITA to alter the code to allow some quest xp and turn it off for other quests.
Someone else said it too,
im thankful for the admin team and devs putting this all together and keeping it running. It's just frustrating we cant have nice things cause a few people wanna be freaks and ruin everything. Im frustrated with the freaks, not the devs or admins.
The bottom line is fun. If people dont have fun, they leave. If they leave, overall fun decreases, causing more people to leave. and so on. Its a feedback loop of defunification.
Thats why i think something simple (idk how simple it actually is to do, im not a dev) like adding a few more mobs or boosting zone XP in a few starter areas would go a long way with boosting casual player fun levels without opening the door for fun-hating freaks to exploit everything.
I mean people would still complain about quest xp but, just turn it in in a month f it.
EDIT: although boosting xp and increasing spawn rates isnt really classic so IDK. its probably not the best solution if classic is the goal. then it just becomes another boosted xp server and that aint cool either. I guess you cant make everyone happy.