Quote:
Originally Posted by Gustoo
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1. Rallos Zek server which fits most with p99 stated ideals. +-4 level pvp range, 1 item pvp loot and all coin loot. This means the game is fun at low levels because twinks are like zone bosses when they are lootable.
2. Sullon Zek unlimited PVP range, with two custom hardcoded teams. This means that low levels are garbage but the teams help and since there are no PVP limitations, your friendly high levels can defend noob zones from grief that would otherwise prevail in a non item loot situation.
I also think the next server should take steps to eliminate the legacy item and bumrush to 50 insanity that we just saw on green. It was frankly disgusting and staff has shown a desire to make unclassic changes if it helps replicate the classic experience more accurately. Nothing could be less classic than people camping single level 1 mob spawns and fighting bitterly over them, like we saw on green.
If for example level caps would be in place, on PVP server it would mean we would have some insane awesome pvp battles when everyone is stuck at level 10, then stuck at level 20, then stuck at level 30, ETC. I'm totally confident that the level capped period of the server would be the most enjoyable pvp experience since the first guy on original rallos zek that played a necro and feared a woodelf off of kelethin. Honestly I would want the level caps to go on for as long as possible pre level 50. Level caps in kunark maybe more complicated but I'm not sure.
So many good options for PVP with the strong project 1999 community that it hurts my heart to see it not happen. Thats why I post in this forum every single day.
Wishing for a brighter world for everyone.
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This. Good feedback like this has been given to devs for literally almost a decade. The only ingredient missing IMO is nodrop event loot at different level brackets to give starting players a fighting chance and create organic PvP (players fighting over event mobs) 100x more fun than the jousting shit sirken was doing, bless his heart. Also that a sullon-like server will be shit as level difference will create a similar griefy dynamic present in early red with xp loss. Level lock could potentially mitigate this.