Quote:
Originally Posted by nphixion
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I personally am not going to change how human beings play but GM’s have a track record of making content changes that uplift the spirit of classic Everquest - which I 100% support. I don’t know what’s classic about having 3+ groups of keys to a dungeon that doesn’t exist yet. it’s clear the experience in classic was far displaced along the classic timeline from being able to kill the dragons - let alone enter the dungeon per the evidence provided in this thread.
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Do you have definitive proof that it was impossible to get keys at this phase in the progression? Just because Afterlife figured it out on their own 20 years ago is not proof. That's an entirely different discussion, I don't think anyone in their right mind would suggest they artificially modify progression time frames to take into account the lack of game knowledge to simulate the natural discovery phase, which is clearly not the case here. There are hundreds if not thousands of examples where Green is fundamentally different due to players having acquired this knowledge over two decades at the onset.