Quote:
Originally Posted by azxten
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P99 for whatever reason seems to take a stance that end game raiding IS the point of EQ. However, for a lot of players like myself the group/solo mechanics and the social atmosphere of having lots of players at all levels is what made it enjoyable. I don't like P99 where everyone you meet seems to have a 50+ alt and the whole game ends up focused on raiding due to the fast exp rates.
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You go raiding so you can get gear which doesn't make any difference in the raid so you can go raiding so you can get more gear which doesn't make any difference in the raid. If you're not level 60 then you go raiding so you can get gear which won't help you level faster so you can go on raids so you can get gear which won't make any difference in the raid.
This is because grouping and raiding are both trivial and safe. You won't increase your xp rate with super gear because everyone is already min/maxing the pull rate and the raid won't get any easier with your super gear either because it's already trivial with the overwhelming numbers and the paint-by-numbers style.
The P99 end-game is a victim of it's own design. It never changes but the players acquire more information on how to complete it. It never becomes more demanding or challenging. It's been documented, photographed, dissected, examined, taken apart and studied.
The only challenges left in this game are self-directed. If you don't come up with something to make it fun for you and your friends, a great deal of disappointment and boredom awaits for you at the top.
Edit: if you ask me to define "classic" I'm going to use words like "mysterious", "unknown" and "challenging". Classic is a feeling, not mechanics.