A player who's unsure of himself will pick ogre and routinely think it saves him. It doesn't, really, but he'll convince himself it does. It will go un-noticed that non-ogre members of those classes do all the same stuff, shamans all solo the same things, etc.
The ogre racial bonus is important to folks who hate being bashed* or who lack self confidence and need to feel like they picked the "best." Otherwise the racial is effectively fluff. The effect of bashes on warrior threat generation has been tested. In actuality the ogre warrior gains something like a two per cent threat advantage over a different race. Whoop-de-doo. For a shaman it's a nice enough racial if you solo a lot but becomes entirely worthless as soon as the player isn't being hit. By far the ogre's largest advantage is the confidence boost it provides to timid players.
*There are players--they know who they are--who HATE being bashed or interrupted by bashes. Such folks can hardly tolerate playing anything else. In their specific case the ogre racial is extremely noticeable in terms of increasing their fun factor.
Danth
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