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Originally Posted by condap99
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So don't log in for targets outside of your playtime? Or be ok with being in a guild that doesn't compete for competitive targets?
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This same rationale could be applied to complaints from the FRAG and Riot about timer's being spread out, couldn't it? So just don't contest every single spawn, at all hours of the day?
This is a game, after all. People make friends, and prefer not to have to leave the communities they are part of in order to experience the various content the game has to offer. Taking it so seriously that you're unwilling to share anything, ever, is part of the problem. Competition is fun, but it's only one of several ingredients that make p99 enjoyable. Serpentine draft was meant to address this point, but seal team (surely acting alone, and not at all coordinated with anyone else on blue I'm sure) probably going to see to it that it falls apart. So we're back to square zero.
Quote:
Originally Posted by condap99
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You're wasting your time if your solution includes GMs quaking more often or implementing a code change like respawn all of north if vulak pops. We literally had GMs tell us that they were going to quake it 2x a month. Like 8 months into it, we learned that instead of coding it to happen randomly, it relied on them manually hitting a button. And ofcourse, like any manual process, it fizzled out.
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I think this conversation is mostly a speculative "wouldn't it be nice, if..." kind of a thing. I doubt anyone really expects those kinds of changes to be made. It's still worth the thought experiment of talking through the ideas though, if just to see whether or not you can forecast out the strengths and weaknesses.