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Old 02-14-2021, 10:58 AM
Vizax_Xaziv Vizax_Xaziv is offline
Fire Giant


Join Date: Aug 2018
Posts: 719
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Quote:
Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
Bullshit. Since EQ has no gear-check barriers of entry (bar easy to get resists and cheap utility items) and no PvP your gear is literally just vanity pixels outside of a few solo/small group feats which few ever do anyway.

EQ raiding is staring blankly at a screen spamming tracking/pettracking or duckporting for several hours on end in the hopes of that something will pop. Then everyone logs on and rushes the boss in <20 secs. Items are dropped, the people who have the most unhealthy amount of hours staring at the screen gets the good drops. Rince and repeat.

For all the shit WoW gets it is far more demanding in skill and the top end gear actually requires something more than unemployment status and autism.

If you however like a social game with a big world full of dangers, EQ gives you that.
I think the problem is more specifically the fact that raids have no player-cap. Back in Vanilla resists were EXTREMELY important because you (or at least, we, as in my guild) had very limited numbers. When we did something like NTOV we'd have MAYBE 50 players (on the high side). However, when you have 100+ people attending a raid you have so much excess healing and DPS that it makes resisting AOEs totally irrelevant. Especially when we have an EXTREMELY unclassic number of the "core" raiding classes (cleric warriors monks and rogues specifically). We have so many shaman and druids that healing AOE/Ramp damage is not a problem at all.
POP almost out an end to this by limiting the number of people who could be flagged, but even then you could still bring 100 people to actually kill the mob.

I say implement a betting system. Each guild in contest gets to "bet" on the number of players with whom they can defeat an encounter. Then attempts proceed in ascending order. Guild with the fewest players gets first attempt - if they fail they're locked out of that specific mob til next spawn.

I'll tell ya it's quite interesting how closely ClassicWOW has come to resemble P99. Groups now level only via AOE dungeon groups - you sit at the dungeon entrance and a level 60 clears the dungeon for your (after you've paid them, of course). The highest end guilds clear all the hard raid content, then you walk in and loot your items (after you've paid them, of course) etc etc