View Single Post
  #25  
Old 03-02-2021, 02:56 PM
unsunghero unsunghero is offline
Banned


Join Date: Aug 2015
Posts: 8,467
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
It works just fine, but results in slower leveling.

When you charm fight, you want to break your charm right when both mobs are about to die: if you break it sooner, you'll have to spend more mana to kill the two mobs. Ideally you want them both with 0.1% left, so you can just kill them with a quick low-level spell or a melee hit.

But when you "hard-cast" invis, you have to account for the casting time. That means you have to guess "the mos are at 10%, hopefully they'll be down to 1% when I finish casting". If you cast too early, they have too many HP left. If you cast too late, the mob dies before you break charm, and you get either 0% or 50% of its XP.

Instant-cast invis (from GGR) let's you break with no guesswork, at the latest moment possible. Over the course of a lot of charm fights that adds up ... a lot. For a charm class, virtually no other item in the game offers a similar increase in XP speed (only a very few like Fungi, JBB, or Lumi Staff).
It costs too much mana to try to line up both mobs dying around the same health. Either with a slow, a dot, or nukes on the enemy mob, no matter what it’s a waste of mana. Not only that, but if your mob happens to win, it ganks 50% of the exp

Therefore, the best method to charm kill for exp is in reverse, which means picking a pet that will for sure lose to the mob you are attacking it with. What I do is usually grab 2 enemy mobs if I can, and root them roughly in range of where I want my pet to fight

Keep 1 or both of the enemy mobs rooted, then mash the pet back off command when the pet is less than 10% health. This will ensure that only 1 max level nuke will finish it. It doesn’t matter how long it takes to cast invis, as long as it is less than the duration of root on the enemy mobs. Invis could take 35 seconds to cast and it would still work out. After pet is dead, pick the next most hurt mob to become the new pet, and sent it against something you know it cannot beat

No need for instant charm break this way
Last edited by unsunghero; 03-02-2021 at 03:09 PM..