Thread: Spells: DoT Damage Bug
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Old 03-02-2021, 04:53 PM
kaev kaev is offline
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Join Date: Sep 2011
Posts: 1,909
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Bug is 100%. Use Root to stop a mob running full speed with agro (i.e. chasing) and DoT damage will be as if mob still running. Step in for a round of melee and DoT damage applied correctly thereafter. (Don't need the late, lamented, damage messages when full damage is ~ 2.5%/tick and reduced is ~1.5%/tick, is pretty easy to see).

Also, prob shoulda put this in Green bugs forum if some kind mod feels like moving it.
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