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Old 03-19-2021, 07:19 PM
azxten azxten is offline
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Quote:
Originally Posted by G13 [You must be logged in to view images. Log in or Register.]
There is no way OP can prove charm effectiveness from Classic era as opposed to now

For one, enchanters back in the classic era stacked INT. Not Charisma. Back then everyone assumed CHA was a useless stat. The meta was INT mana, mana, mana (always need more mana)

"Everyone knows" this

By that fact alone it's virtually impossible to prove his claims

As someone else mentioned in this thread, the tactic is a never ending whine assault until the GMs don't want to listen to him anymore and give in

Maybe if he called the spell racist he's have some success
https://www.angelfire.com/rpg/whitew...ChantGuide.htm

Quote:
Charisma - The second school supports raising CHA as high as possible for two reasons. Firstly, many believe that high CHA has a profound impact on charm durations, stun-locking, fear durations, and mezzing. Nearly all enchanters give credit that it does help, especially in charming scenarios. The second reason is that most Charisma items do not have an armor class raise attached. At higher levels, enchanters start steering toward AC/HP/Mana items, and many INT items carry those stats, especially AC. My research has proven to me that CHA has a profound impact on charming, without a doubt. Mezzing is slightly impacted by it, as my mezzing resists are always lower with high charisma, but only barely lower, so much that I had to cast it 100 times and keep track of the resists to be able to tell. I haven't tested it with stunning and fearing yet... that's next on the list.
No, it was quite well known CHA impacted charm. Tired arguments are tired.

In fact if people would stop making up bullshit and claiming I'm lying about everything and instead go back to page 2 and read the actual links provided you'll see people knew potentially even more than the average P99 player does even with the wiki. You'll see discussions about mem blur efficiency and so on. It's a stupid and tired argument that no one knew how to play Enchanter during live and that's why they weren't overpowered.

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Charm - Here it is. The big dog. The secret to uber-soloing. When you cast this, the target mob (max level 25) becomes your pet to command. NPC mobs hit much harder, have more hitpoints, and basically outweigh all PC pets in every way. If two mobs fight (one as your pet) and you nuke the enemy once, your pet should win the fight, though almost dead. Then you kill your pet for full experience. No class can touch our ability to solo with this method. Dropping double-yellow mobs with two bubbles of mana is basically mind-blowing, and double-blues can be great xp still. It's also extremely hazardous. I really don't feel we have the ability to charm solo until the Fifth Circle, when you have our entire spell-line available. If you insist on trying it now, you'll just have to skip ahead and find a work-around to not having Mesmerization, which I feel is critical to be successful. Also, you need a massive Charisma. I'm talking about 170+. At 182, I'm semi-comfortable with Charm-Solo, and I still prefer Kamikaze-Solo.
What? Is that an old Angelfire Enchanter page clearing spelling out CHA for charming and also clearly describing exactly how charm solo works on P99? I thought no one knew about any of this? What else do they say about charming?

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Should you choose to perform crowd control in groups, solo kamikaze-style, kite (or reverse) with a steady partner, or truly show nerves of steel with daring charm-solos, you have seen the avenues lain before the enchanter, and gotten a feel for the spell lines required for each, as well as learned to manage your eight spell slots well.
Charming solo was very dangerous. It could pay off in experience if well geared and played well. However, it's also noteworthy they don't talk about Charm soloing in dungeons for experience like happens on P99. Their examples are all outdoors. This is nothing like P99 by the way. People try to claim that "you should try it" become saying Enchanter is easy. Bull fucking shit. Enchanter is brain dead easy to charm solo on P99. There is nothing daring or dangerous about it except at higher levels when doing named camps that no other class can touch solo.

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Charm-Solo - Okay, you've patiently waited all this time because of my recommendations, but enough is enough, and you want to try charm-soloing out. Get CHA gear and get your CHA to 170+. If you think I'm kidding, try these methods without it. Below 150 is suicide, and below 170 is difficult at best. Let me explain in the simplest terms what the goal of charm soloing is:
That's odd my P99 Enchanter is below 170 CHA and was well below that at lower levels but Charm worked just fine and was far from difficult to use for soloing.

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Charm-Solo - Tashani is a beautiful addition to Charm-Soloing, and one you will love. Keeping Color Shift instead of Flux memmed will buy you an extra two seconds for regaining control, though it's typically not needed--during charm-solo you want the faster casting time of Color Flux. Stun-Locking can be used to make sure your pet wins the fight when it's close, but I recommend against that because Charm breaking right after you stun can make regaining control very difficult. Just nuke it if it looks close. Soon you will have a longer casting time charm spell, and then Color Shift will be mandatory.
Strange. I still charm solo without ever using stun. I just let mobs hit me and cast Charm right through it. Wonder why people needed to use stun in classic. Channeling?

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The crazy part is that one on one either of these mobs would have slaughtered me if I tried to fight them one on one with no pet--but I can take both of them out without breaking a sweat, right? Wrong. While the ease you dispatch mobs with is amazing, when things go wrong it can go really wrong. When charm broke, what if Root broke? That's two mobs beating on me now. What if Color Flux resisted? Not going to get Charm off while getting beaten on--or what if Color Flux on gets one of them stunned? What if the second Charm resisted? Getting beaten again. What if the initial mez bounces? I'm stuck dealing with a very aggro mob and have no pet.
You certainly will get Charm off while getting beaten on when playing on P99. In fact on my Enchanter I would regularly be getting hit by 5 mobs and still cast mez or charm right through it. It's so reliable it's a joke to claim live was anything like this.

Like I've always said, P99 channeling makes Enchanter OP. In actual live Enchanter died a shit load simply due to channeling chance. You couldn't just stand there in melee casting long spells like Charm and expect it to work. Just like someone said earlier in thread, casting a 6 second DOT in melee with an experience giving mob, and succeeding more often than not is a glaring problem with P99's classic nature.

The argument that no one knew how to play Enchanter is tired and proven false. People knew about CHA. They knew exactly how to Charm solo. It just didn't work well due to the risk of death from failing channeling and therefore was also mostly limited to outdoor zones where you would have SoW/JBoots to run away due to unlucky rolls.

Quote:
Group-Tactics - Your role in groups is clearly defined in this point. After the buffing guidelines above, you have two real jobs: First, you must do crowd control, of course. Then you either Tashani/Tepid Deeds (which has an amazing impact on the fight), or if a single mob stun-lock when mana is surplused. Tepid Deeds uses 100 mana, while stun-locking for two "rounds" uses 120 mana. It is unlikely the stun-locking will go past two rounds (the mob will die by then) and the tanks will have taken practically no damage.
I wonder why not even a single time does this page discuss using a charmed pet in a group? I think we all know why. It's because pets, and charmed pets even more so, acted insane in dungeons for most of classic. No group would ever want a charmed pet anywhere near them.

I guess no one in classic was smart enough to figure out you could charm a backstabbing mob and just sit there in a group practically AFK since Charm almost never breaks even with low CHA and out damage every other class. No one knew!

Just like when early guilds were zerging Naggy with 100+ players and binding in his lair. Not a single Enchanter ever thought to just charm a mob and sit back while it soloed a dragon with a cleric to CH it. What a totally insane a complicated strategy that clearly was completely possible on live but no one was smart enough to try.