Quote:
Originally Posted by Vaarsuvius
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I stopped reading OP after finding magician and OP in the same sentence...
Mages have no effing defensive spell or skill, aside from Gate.
No root, no mez, no slow, no charm, no rune, no fancy magic shield / hp buffer, no kick ass self buffs, no nothing
Just one pet that lacks proper hps to tank any serious mob. Nukes that are subpar compared to wizards', and about as good as druids'
Ignore the pet, kick the mage's teeth in, and you've won.
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When chain pet was working, meaning the pet dies as you summon another an the agro of the dead pet does not go to the caster, you could do some crazy things.
My earth 49 pet only costs 200 mana, w/ foci the possible hps depending on level 3250hp-3600hps. It take's me 1 min to med 200 mana back, as long as my pet doesn't die in 1 min, I could potentially do infinite damage. As you can keep summon a new pet every min if need be.OP? Yes
I can solo KC non-stop as my pet can solo most mobs, the pet might almost die, but by that time i've med back the 200 mana i used to cast him.
If i get involved i can take 2-3 at a time if need be. Also Malo plus earth pet root is actually really powerful for splits and CC, FYI.