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  #34  
Old 04-21-2021, 09:32 PM
RecondoJoe RecondoJoe is offline
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Join Date: May 2020
Posts: 241
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Quote:
Originally Posted by 7thGate [You must be logged in to view images. Log in or Register.]
Randoming loses the most important part of a currency based loot distribution, which is the ability for people to indicate how much they actually care about items so it goes to the person who values it the most.
Disagree. On WoW it actually tracks how many times you’ve killed certain mobs in raid zones. I think I ran Siege of Orgrimmar like 36 times to get a bracer and never got it. I saw many noobs get it on their first run.

It was actually really good for the community because it forced an extremely experienced player (myself) to lead and organize raids that consisted of mostly under geared and inexperienced players and lead them through this content on a weekly basis since after week 12 most people had gotten what they wanted from SoO and moved on with their lives.

You express how bad you want equipment by showing up all of the time. This is also how I was one of the first Rogues on my server to get full Woven Shadow and Assassin’s armor. I didn’t have really good luck with randoms- I was the only rogue who consistently showed up to raids. I lost a ton of randoms to bad / noobs, but those same noobs hardly ever raided so they only had that one piece of armor. When I finally completed my sets it showed people how much time and dedication I put into getting that armor, which also showed my level of experience with the raid scene.