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Old 05-02-2021, 06:35 PM
unsunghero unsunghero is offline
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Join Date: Aug 2015
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Originally Posted by ghost wolves [You must be logged in to view images. Log in or Register.]
New Enchanter here. Just started around a month ago and reached 31 today.

I haven't touched charm at all and have soloed all the way here using only the enchanter pet.

I tried charming the crocs at 18 and it was terrible. Constant charm breaks and adds from ghouls, sand giants, that wandering diseased man, etc. It was a nightmare and I was gating out constantly. I went back to the animation and didn't touch charm again.

I've been doing guards ever since, and with a camped spawn, there's no advantage to using a charmed pet really, since you'll have enough mana by the time it respawns allowing you to nuke it down past 50% with the animation.

When you use an animation, you can haste it, give it weapons, and go AFK all with 100% safety. A hasted animation is still pretty solid DPS at very little mana cost. You don't have any of the constant maintenance of recharming, retashing, etc. It's a totally fine way to play even if it's not 100% optimal.

I'll pick up charming when I feel it's better (and get a GGR) but so far, don't see the hype.

Also, the charm soloing thing wasn't even a thing people did much in classic. You can take an Enchanter all the way up and never mess with it if you don't want to. Not saying you should, as you'd be missing out on a very powerful aspect of your class, but if you think it's too much for you, you can still enjoy the class just fine without it. Nothing wrong with leveling "slower". Once you get to 60 it doesn't matter how you got there.
Around level 35 for me I noticed that the animation, when hasted and the mob was slowed, would take more than 50% of its health in damage (variable depending on its avoidance) per blue kill. So usually after 1 blue, I'd have to sit and wait for its health to trickle back to what I would consider a safe level to do another. There's always the option to protect the pet's health more with mana, and there's 2 routes to do this (beyond slowing): 1. Toss some big nukes or 2. Alternate stuns. Method 2 will conserve more total mana, but cost 50% exp, method 1 will use the most mana, but save you the 50% exp

Once you get the hang of reverse charming, you are guaranteed to get 100% of the exp, can kill a blue faster than the animation can (because at around level 35ish mobs do more damage/hit than pets and it the gap only widens from there), and barring charm/root breaks has a net cost of zero mana or can actually result in you finishing a kill with more mana than when you pulled. So this becomes the fastest way to exp. Although for me, if I do it for hours, it can become a little boring, unless in a dangerous dungeon

It absolutely does not require a GGR. I have bound /pet report health to my pet attack and /pet back off commands, so my chat is always being spammed with my pet's current health. All you have to do is make sure the mob you are killing is rooted, and pull your pet back when it's around 10% health. Root will hold the enemy mob for at least 30 seconds if you timed the last one well. This means your invisibility spell could take literally 25 seconds to cast and you would still get it off, breaking charm just the same as a GGR. The GGR really only matters in intense dungeon scenarios where multiple unrooted mobs are beating on your pet and its health is plummeting and you are about to lose the pet, its exp and its drops. And that's a scenario you don't have to be in if you don't want to

If you are getting lots of charm breaks then most likely you are going for targets that are too high level. CHA really doesn't matter all that much, what matters is picking targets that are barely blue, or even exp green ideally. Not dark blues if you can avoid it, and certainly nothing higher. And of course always tash first