Quote:
Originally Posted by Midoo
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Then World of Warcraft comes out and all their classes are just differently themed DPS, and the only class variety is what color of fireball comes out of your ass when you faceroll
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Well, technically you are describing the evolution of WoW
In Vanilla and TBC classes had their uniqueness. Warlocks would summon, mages would port, rogues and druid had their stealth, etc. The big negatives on launch were 1.) the game was made far too easy (everyone recognizes this), and 2.) balancing issues (having paladins made alliance objectively better at PvE, certain specs of multiple classes were completely gimp, etc)
Then as WoW went on, the devs made a terrible idea in the name of balance to just homogenize all the classes. They gave self-heals to just about every DPS, stealth to mages and hunters and who knows what else (I haven't played since WOTLK), CC to literally everyone, etc. Every class became a homogenous blob
They still couldn't balance their PvP, which I believe was the entire reason for the homogenization of the classes. So that concept in my opinion was a complete failure and contributed to a noted decline in WoW's popularity as the game went on