Slaughtering guards is evil and not fully classic. The previously incorrect spawn rate seems to be the reason that it flourished here and I am glad to see it done. The game was never designed around slaughtering static spawn NPC's in non dangerous zones (like most guard killing is) and basically wherever that is flourishing its good to stamp it out.
The one exception was places like the HHK library NPC's that was were a lot of evil guys hung out on live because it was the exception not the rule.
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Quote:
Originally Posted by Rogean
Lost but not forgotten.
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