Thread: TBC Classic
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Old 05-18-2021, 04:55 PM
Toxigen Toxigen is offline
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Join Date: Jan 2021
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I've been thinking about it. I was in a top 30 world guild in BC and played a lot on a BC private server for a few years.

If you're serious about raiding you will be required to go Leatherworking for party haste drums. 30s haste buff, 2 minute cooldown, 4 people can keep a group of 5 hasted and the 5th guy uses resto drums. The consumables requirements are way way less than Naxx though.

As far as what to play...I can give you a quick rundown:

All tanks are good and all will really shine on different encounters. Prot pallies are the aoe aggro kings, bear tanks have great avoidance, and prot wars are probably the best all-around. Only downside with a warrior is you're stuck doing melee dps if you decide tanking isn't for you.

Healing can be stated very simply: if you don't have 4 resto shaman in your 25 man raids, you're probably not clearing Sunwell pre-nerf. Chain heal is simply the strongest healing ability in the game for the entirety of TBC. All a resto shaman has to do is keep their totems up and decide if they're going to use CH Rank 1, Rank 2, or Rank 3. Sprinkle a holy pally or 2 in there and thats all you need. Priest was ok, amazing as disc in Rogue - Mage - Priest 3v3 arena. Resto druid was meh in pve.

Resto druid is the king of arena healing, especially in 2v2 which was immensely popular in S2 and S3. They are the best choice for warrior, hunter, and lock in 2s.

Caster DPS:
Lock and mage are pretty close dps wise and are far and away the only two choices if you want to be the king of the meter.

Boomkin is decent. They bring some utility. Bad guilds bring druids in general so they can brez their dead weight.

Ele shaman is meh. Insane burst but they were never competing for relevant dps. Totem of wrath doesn't make up the difference between simply having another lock. Its a PVP spec unless you're just casual PvE

Shadowpriests are god tier. They don't do the same dps as your locks and mages, but the amount of group healing through vampiric embrace and group mana restore via vampiric touch is incredible. In a 25 man raid, you're bringing 3 unless your guild is super stacked with melee. There is a big gap between the mediocre shadowpriests and the guys that eek out every last ounce of efficiency in their rotations. If you don't like paying attention to DoT timers, don't even bother.

Hunter does OK - we always brought 1 for the utility and sometimes had 2-3, they were very good on a few fights that had a lot of running around or when tanks needed misdirect (vashj, kaelthas, m'uru, etc).


I don't know a ton about melee dps but rogues and warriors were always up near the locks and mages if they have an enhancement shaman. Enhancement shaman are amazing...the improved totems and unleashed rage made every tank / melee group want one badly. Ret pally was pretty terrible pve...nasty in pvp though.



All that said. If you're just going to play casually just look at TBC videos and try to make a pick based on what you think looks cool. Only raiding guilds are going to care about min/maxing.



Ah, good times. 4 resto shaman, 3 hunters, 3 s-priests, 3 mages, 3 locks, 2 prot wars, 2 rogues, 2 holy paladins, 1 prot pally (had to use one to pick up the big void adds), 1 fury war, 1 enh shaman.
Last edited by Toxigen; 05-18-2021 at 05:22 PM..