Thread: Game Mechanics: steamfont npc hit range
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Old 07-08-2011, 12:17 PM
Marriah Marriah is offline
Decaying Skeleton

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Join Date: Jul 2011
Location: Seattle
Posts: 3
Default steamfont npc hit range

hit range on the starting area stuff in steamfont seems to be pretty far. if you pull a skeleton, a wolf, a spider, anything there basically it'll run to you then hit you, but be out of melee range by a good two-gnomes in size. I never had to move forward to stab something until giants in kunark zones, everything was right in your face after a cast

the only time that things might have been too far away, was on a slope. in this case, the problem exists on flat terrain and slopes
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