proposal:
- 2 hours before drusella pop, everyone /ran 1000. top 4 highest rolls "win the camp"
- the 4 highest roller then decide if they want to loot and split the proceeds, or do another /ran 1000 if an urn drops
- why 2 hours before? to allow the 4 winners sufficient time to swap toons (if they need puller, CCer, cleric etc) and clear the room. i was considering 1 hour but it might be too short and drusella might spawn and be left up, moving her repop time further and further back
- like ring 8, after every Quake, the group that kills drusella should post the TOD and the roll time is set at 2 hours before that TOD.
- minimum level 55 to roll (else you will be kinda useless in the camp) (can also consider minimum lv 51 as that's the minimum level required to do herald telcha turn in?)
- camp goes FFA if drusella is left up for more than 30 minutes after pop
- if one of the 4 camp winners go afk for more than 30 mins / in general does not contribute significantly to the camp/fight, then he/she can be voted out. (i want to eliminate free-riders. anyone has a better idea? i feel like if you are one of the 4, you would be 100% focused on the camp for that 2 hours anyway but just in case...)
the idea above will eliminate 12 hours drusella camp, democratize the camp a bit, while still allowing for effort to be put in (you still need to clear the room actively for 2 hours). so the loot isnt just given to you for free...
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