Thread: Game Mechanics: Sit agro not working properly
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Old 06-07-2021, 04:19 PM
CupcakeValkyrie CupcakeValkyrie is offline
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Join Date: Apr 2021
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What I've been seeing is casters that haven't done anything to generate hate yet still being attacked by mobs that will leave melee with me after I've done damage to them in melee to go punch sitting players that had yet to engage in any way.

I've seen it happen often enough that I've determined that the mere act of being seated within detection range of a hostile mob - even if you're seated well outside of melee range - not only adds you to the mob's hate list (even if it's not a "frenzy agro" mob) but also generates enough hate to override someone in melee range that is actively dealing damage to the mob. Sitting isn't merely adding to existing hate, it's putting you on a mob's hatelist and generating quite a bit of hate in the process - more than it ever did in classic EQ.

Classically, there's a threshold wherein even if you're not at the very top of a mob's hatelist, if you're in melee range and the person above you is not, the mob will still refuse to leave melee with you. It wasn't uncommon that this threshold was small enough that sitting would override it, so you'd have a scenario where a mob would leave melee to smack you if you sat down, but as long as you stayed standing after you nuke/slow/heal/etc. and gave the tank enough time to rebuild the agro threshold, you could sit down and be fine. That mechanic seems mostly intact on P99, with the only issue I can see is sitting generating a disproportionately large amount of agro compared to classic, especially on mobs you haven't done anything to yet.