Thread: Game Mechanics: Sit agro not working properly
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Old 06-07-2021, 04:27 PM
PabloEdvardo PabloEdvardo is offline
Kobold


Join Date: Oct 2010
Posts: 196
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also, sit aggro feels VERY classic in its current implementation

I recall these being common while leveling in kunark on Live, and seem to be in place today on p99:

- needing to stand while mobs were incoming (social/body aggro isn't enough to keep a mob from adding a player in camp to the hate list and then running over to them)

- needing to stand for a while after casting a high aggro spell, or after a root/mesmerize breaks (e.g. casting tash or snare and then immediately sitting almost guaranteed aggro versus casting it and then waiting a few seconds while other players generated hate first)