Take Valheim/ARK and inject it with EQ and you could have a serious contender.
I would limit the server size to around 1,000 and just create multiple shards that any player could travel to and from. Allow private server hosting like in ARK:Survival Evolved and let players keep to themselves and guilds if they want to. It would solve a lot of the issues mmorpgs have with overly toxic players being disruptive.
The next great mmo would have to be more sandboxy than a themepark imo.
|