Okay so I recently scraped and indexed the Magician's Tower boards. While this thread is from 2002, I think it's still pretty close to the classic pet aggro behaviour as I remember it.
First, it's implied that the second pet would grab aggro pretty fast after the first one was dismissed, if not immediately:
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7. Depending on how fast the pet is losing hit points, you will want to recast roughly when the pet is between 20 and 40% of his hit points. When it's time to recast, hit your /Assist hotkey to target the mob, then start casting a new pet.
8. It takes 10 seconds to cast a new pet, so you have approximately 9 seconds to type this message: /pet get lost. Do not make this a hotkey, and when you type it do NOT hit <Enter> yet. Wait until you have half a bubble of casting time left, then hit <Enter> to kill the old pet. Your new pet will appear in about half a second or so. At that time, hit your /pet attack hotkey to continue the fight. Go back to step 6 and repeat until the mob is either low on hit points or dead.
Alternately, with the New UI, you can click the "Go Away" button in the pet window instead of typing /pet get lost.
9. When the mob is low on hit points you must decide whether you want full experience for the kill, or share it with your pet. If you pulled with a small nuke and did any damage, you will get full experience for the kill. If not you will need to nuke at least once before the mob dies to get full experience. If the pet does all the damage it will take 75% of the experience.
10. Dead mob, loot at will.
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This bit is about taking on multiple mobs. It's fairly explicit that the mob would go straight for the pet and not beeline to the mage if he hadn't built up any spell aggro:
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In answer to the multi-mob question. Yes, if your pet can handle the damage output from several mobs at once, you can chain pets. There are a couple tricks to this. First off, a damage shield is mandatory, your pet can only attack one mob at a time. So with a damage shield in place, all mobs are taking damage.
Second, you have to control your agro on the multi-mobs very carefully, do not nuke any of them unless you can finish one off completely before you need to chain another pet. If you haven't nuked any of the mobs, when you chain the next pet and send it in, it won't need to overcome any agro you have built on a mob and the mobs won't run past your pet to bum rush you. You can also train a mob that has rushed you back onto your fighting pet if you don't have major agro on that mob. DS-ing, burning out, and even healing your pet do not generate significant agro.
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https://web.archive.org/web/20040830...pic.php?t=2238