Quote:
Originally Posted by starkind
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- Territory battles.
- Infamy
- Fame
- The ability to grief the griefers
- Danger
- Teamwork
- Sniping players with skill because ur a lone wolf anyway and falling back into the shadows.
IMO (not humble)
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Good answer.
For me it is the added intensity of every aspect of the regular PVE game. For example, on blue I can level 1-60 in banded armor and whatever best weapons I can afford, and have no detriment at all basically.
On red, if I do that I'm instarooted and totally garbage any time I encounter a caster. So I need to actually pay attention to my gear to be successful. IF I don't want to get murdered on red I actually want to use my full set of buffs from myself and any of my comrades.
So for me
1. Situational awareness matters
2. Social issues like friendship matters. I can't just sit on a camp and tell people to fuck off, because on red they can kill you
3. Gear matters, because it effects how people can kill you
4. Spells and effects matter. Potions and weapon effects that impact PVP all come into play that are mostly not needed at all on non PVP server. On pvp everyone with the knowledge is carrying cure poison disease and remove magic potions if they are not a caster with those spells (and probably even if they are) on blue server those items are not really needed except for convenience or if you fight a lot of PVE enemies that DOT you.
Playing on blue is like playing half a game for me. Red makes every nook and cranny of the game matter.
Consumables need to be managed. The good thing about EQ pvp is pretty much only lay hands and harmtouch are cool down clickies with huge impacts. Versus modern games that the entire format is set up around similar stupid cooldown items.